Instead of relying on 3Delight's ray-tracing to render projected shadows, one have the option to use Shadow Maps. These can be generated manually or automatically by 3Delight. This is specified through the Shadow Maps groups of light attributes of The Render Settings. Among these attributes, there are two types of Shadow MapMaps that can be used: Standard (Depth) and Deep shadow maps. Here is an explanation of the pros advantages and cons disadvantages of each:
Standard (Depth) Shadow Maps
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