Illustrated Tutorials


 

Multi-Light
 

Image-Based Lighting

 

Displacements

 

Custom Shader Node


 

 


Color Management

 

Tips and How-to Articles


TitleCreatorModified
Rendering XGen objectsMaxime BourassaSep 19, 2016
How to Eliminate Sampling NoisePaolo BertoSep 16, 2016
Pros and Cons of Bump Vs DisplacementPaolo BertoJul 09, 2016
Physically-Based CompositingPaolo BertoJun 21, 2016
Texturing and FormatsPaolo BertoJun 08, 2016
Pros and Cons of Path Tracing vs REYES3DelightJun 23, 2015
Pros and Cons of Ray Traced Vs Point-Based SSSPaolo BertoJun 11, 2015
Maya Fur Tips3DelightMar 31, 2015
Understanding Collections3DelightAug 14, 2014
How to produce Deep Shadow Maps3DelightJul 11, 2014
Pros and Cons of Depth vs Deep Shadow Maps3DelightJul 08, 2014
Maya Render Stats and 3Delight Attributes3DelightJul 06, 2014
Shave and a Haircut Tips3DelightJul 06, 2014
Dynamics Simulation Rendering3DelightJul 06, 2014
Maya Hair and Paint FX Tips3DelightJul 06, 2014
Using Attributes to Export Primitive Variables3DelightJul 06, 2014
Rendering Sprites with Distinct TexturesMaxime BourassaJul 06, 2014
RIB Archive GuidelinesMaxime BourassaJul 05, 2014
Exporting Per-Vertex Attributes on Polygon MeshesMaxime BourassaJul 29, 2013

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Legacy Video Tutorials


A series of tutorials were created by Paolo Berto in 2007. We know, that is a looong time ago, and they are not up-to-date to the many improvements and new technologies introduced in 3Delight for Maya over the years (such as IPR and GI). Yet, for those interested, some still provide a look at features found in 3Delight for Maya. The Maya scenes are included as well (click on the right column to download).

NoTitleDescriptionMaya Scene

0

Installation and Introduction

(9:49 min.)

Gives a walkthrough of the website and explains how to download and install the software. 

1

Basic Rendering

(13:17 min.)

Shows how to start renderings and demonstrates an important integration feature: automated shading networks conversion.Download

2

Render Passes

(13:07 min.)

Explains an important paradigm in 3Delight for Maya: render passes. Also demonstrates RIB export capabilities and quality option settings.Download

3

Polygons as Subdivision Surfaces

(11:06 min.)

Explains how to render polygons as smooth subdivision surfaces. Additionally, demonstrates a strong feature of 3Delight: displacements.Download

4

Output Passes

(15:25 min.)

Shows how to output many render channels (such as diffuse, specular, etc...) in a single render pass and how one can combine those in post-process.Download

5

RIB Archives

(17:33 min.)

An overview of RIB archive reading and writing capabilities of 3Delight for Maya. Work material include paint effects, deep shadow maps and shadows.Download
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