Polygons group of attributes in the The Geometry Attribute Node
Use Current UVset
When this attribute is on, the current UV set is exported as the ‘s' and `t’ primitive variables; no other UV set will be exported. When it is off, the default UV set will be exported as ‘s, t’ primitive variables; extra UV sets are exported as an array of ‘u’ values named ‘uvsets_u’ and ‘v’ values named ‘uvsets_v’; the set names are exported in a ‘uvsets_name’ string array. This attribute is off by default, and is ignored when "Output All UVsets" is turned on.
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When this attribute is on, boundary edges and vertices are infinitely sharp. This attribute is on by default.
Wireframe
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The Wireframe attributes can be used to generate a wireframe on polygon mesh objects.
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Alternately, the Layers Outlining feature (from Output: Image Layers (AOVs)) |
can be used to render unshaded wireframes |
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Output Wireframe
When this attribute is on, curve primitives that follow the polygon edges are output along with the mesh. These new primitives are shaded like the polygon mesh. This attribute is off by default.
Raster Space Wireframe
This attribute determines how the "Wireframe Width" attribute is interpreted. When "Raster Space Wireframe" is on, the width is expressed in pixels. When it is off, the width is expressed in object space. In other words, turning on this attribute means that the wireframe width will remain constant even when the object or the camera is moving. This attribute is on by default.
Wireframe Width
This attribute defines the width or the wireframe. Its value is interpreted in pixels or in object space units depending on what the "Raster Space Wireframe" attribute is set to. This attribute is set to ‘1.0’ by default.