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High quality rendering of textured subdivision surfaces cannot be accomplished without properly interpolated texture coordinates. This control enables precisely that. Possible values are summarized in the table below.

ValueDescription
No

No smoothing is performed. This will not lead to high quality results but has the advantage of not stretching texture coordinates over face boundaries.

Partial

Will ask 3Delight to perform some work to minimize UV distortion on the surface. Seams are left untouched. This is the default.

Full

Will use more advanced algorithms to minimize distortion of UV coordinates at texture seams. This will usually yield better results but might cause some textures to look misplaced. It is best to try it to see what it does. Note: This also controls the interpolation of vertex colors and other quantities that are attached to geometry’s vertices.

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