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- Be parented underneath the original area light. So the transform of the area light will be applied to the selected geometries.
- Have the area light shader assigned.
- Inherit all the attributes of the area light (exposure, intensity, color, etc).
Controlling an Area Light
The effect of the area light parameters are explained and illustrated below.
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Demo Scene
The following example shows a filament shaped in a torus rendered as an area light. This simple Maya scene can be downloaded here.
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