Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • It can compute single scattering effect in addition to multiple scattering.
  • It doesn't need any pre-computation and works well with IPR.
  • It is easier to get light blockers inside geometry to have interesting volume shadowing effects.
  • It has a smaller memory footprint.
  • It works well on scenes of large scales - a big problem in the point-based version.
  • Apart from sampling noise at lower sample counts, the The overall look is very close to the point-based version and can be used as a drop-in replacement.The semantics are almost exactly the same

Cons of Ray Tracing SSS

  • At lower sampling counts it produces more sampling noise than the point-based version.