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| Variable Name | Description |
|---|---|
| string $render_pass | Assigned as the currently rendered pass node name. |
| string $shape_path | Assigned as the current object shape path. |
string $attribs_node | Assigned as the current geometry attribute node name. |
Example
An example MEL command that could be used to alter the relative shutter offset for the underlying primitive:
| Code Block |
|---|
RiAttribute -n "shutter" -p "offset" "float" 1.5; |