...
When this attribute is turned on, the UV sets are output outputted as follows:
- The default UV set is output as ‘s, t’ primitive variables.
- Each other UV set is output as a float array bearing the same name as the
UV set being exported.
When this attribute is off, the behaviour defined by the "Use Current UVset" attribute prevails. This attribute is off by default.
...
High quality rendering of textured subdivision surfaces cannot be accomplished without properly interpolated texture coordinates. This control enables precisely that. Possible values are summarized in the table below.
Value | Description |
---|---|
No | No smoothing is performed. This will not lead to high quality results but has the advantage of not stretching texture coordinates over face boundaries. |
Partial | Will ask 3Delight to perform some work to minimize UV distortion on the surface. Seams are left untouched. This is the default. |
Full | Will use more advanced algorithms to minimize distortion of UV coordinates at texture seams. This will usually yield better results but might cause some textures to look misplaced. It is best to try it to see what it does. noteNote: This also controls the interpolation of vertex colors and other quan- titiesquantities that are attached to geometry’s vertices. |
Export Hard Edges (for Poly as Subd)
If the attached object is made of polygonal geometry that contains hard edges, setting this attribute to on will export the hard edges. The effect of this at- tribute attribute is similar to the "Keep Hard Edges" attribute of a "Maya Subdiv Proxy" node. This attribute is ignored if the "Poly As Subd" attribute is turned off (it is off by default).
...