...
- The default UV set is output as ‘s, t’ primitive variables.
- Each other UV set is output as a float array bearing the same name as the
...
- the UV set being exported.
When this attribute is off, the behaviour defined by the "Use Current UVset" attribute prevails. This attribute is off by default.
Output Vertex Color
When this attribute is checked and the attached object is a polygon mesh, any color sets it contains that defines per-vertex color will be exported to rendering. Each color set will be exported as a color array bearing the same name as the color set. Additionally, a float array is also exported; its name consists of the color set name with ‘ alpha’ appended to it. It contains ‘0’s for vertices where the color set is not defined, and ‘1’s were it is defined. This attribute is off by default. See Exporting Per-Vertex Attributes on Polygon Meshes for an example on how to use this.
...
The Wireframe attributes can be used to generate a wireframe on polygon mesh objects. The edge detection feature of a display can be used to render unshaded wireframes instead; see Display Edge Detection AttributesLayers Outlining for details.
Output Wireframe
When this attribute is on, curve primitives that follow the polygon edges are output along with the mesh. These new primitives are shaded like the polygon mesh. This attribute is off by default.
Raster Space Wireframe
This attribute determines how the "Wireframe Width" attribute is interpreted. When "Raster Space Wireframe" is on, the width is expressed in pixels. When it is off, the width is expressed in object space. In other words, turning on this attribute means that the wireframe width will remain constant even when the object or the camera is moving. This attribute is on by default.
Wireframe Width
This attribute defines the width or the wireframe. Its value is interpreted in pixels or in object space units depending on what the "Raster Space Wireframe" attribute is set to. This attribute is set to ‘1.0’ by default.