Quick Start #1 - First Render
To quickly see how 3Delight can render your scene:
- Load the plug-in (using the Plug-in Manager)
- Open a scene
- Set the default renderer to '3Delight' in Maya's Render Settings dialog.
- Start the render as usual
Quick Start #2 - Try another Render Engine
Now that you have already loaded the plug-in, have seen the Render Settings dialog and rendered with 3Delight, lets try to explore a few rendering options:
- Bring the Render Settings dialog.
- Click on the "Render Engine" group to open it.
- Select the 'REYES' or 'Path Tracing' for the option Render Engine
- Start the render as usual
Is it faster or slower? Each Render Engine has its own strength.
Quick Start #3 - Test Oversampling effect on Speed
- Click on the "Quality" group to open it
- Assign Pixel Samples to a value of 8 x 8
- Render as usual
As you may notice, rendering speed may be slower, but not so significantly with higher sampling rate.
Quick Start #4 -
Test .... Object Attribute?Render Polygon Mesh as Subdivision Surface
Bring up the 3Delight Relationship Editor.
- In the "Shaders / Attribs" section, choose Create > Geometry Attributes Node.
- Click on the new geometry attributes node in the "Shaders / Attribs" section and click on a polygon mesh object in the "Objects" section.
- Right-click on the geometry attributes node in the Shaders / Attribs" section, and pick "Show in AE".
- In the Attribute Editor, right-click on the Add / Remove Attributes... button and navigate to Geometry > Polygons > Poly As Subd.
- Turn on the newly added "Poly As Subd" attribute.
- Render as usual.
The polygon mesh object will be rendered as a subdivision surface
...
- ...
- ...
As you may notice ,...
Quick Start #5 - Test .... Light Attribute?
...
- ...
- ...
Bla bla bla.