Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

The extension attributes provided on camera nodes refine the projection options for the camera. Note that all the available projections only work with the path tracer render engine.

Projection Type

Several projection types are available. The possible values are detailed in a table below, along with how the camera's Angle of View attribute and the Field of View extension attribute are interpreted in each case.

Selecting a camera projection type.

Projection Type


Field of View

Specifies a field of view, in degrees. Depending on the Porjection Type, it may supplement or replace the camera's Agnle of View standard attribute. See the table below for details. The 'Spherical' projection type implies a field of view of 360 degrees; the Filed of View attribute becomes insensitive when this projection type is selected.

 

OptionDescription

 

Option

 

Description

Angle of View

interpretation

Field of View

interpretation

DefaultThe projection used is specified by the standard Maya attributes (i.e. perspective or orthographic camera).Standard.Ignored.

Cylindrical

 

Fisheye stereopgrahic

 Fisheye equidistant Fisheye equisolid Fisheye orthographic Spherical 

The vertical axis uses the projection specified by the standard Maya attributes. The horizontal axis uses a spherical projection.Defines the vertical field of view.Defines the horizontal field of view.

Fisheye stereopgrahic

A stereographic fisheye projection. Maintains angles.Ignored.Defines the field of view.
Fisheye equidistantAn equidistant fisheye projection. Maintains angular distances.Ignored.Defines the field of view.
Fisheye equisolidAn equisolid angle fisheye projection. Maintains surface relations.Ignored.Defines the field of view.
Fisheye orthographicAn orthographic fisheye projection. Maintains planar illuminance.Ignored.Defines the field of view.
SphericalA latitude/longitude spherical projection.Ignored.Ignored.

The available projection types and their effect on Angle of View and Field of View attributes.