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The extension attributes provided on camera nodes refine the projection options for the camera. Note that all the available projections only work with the path tracer render engine.

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The extension attributes of a camera node.

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Specifies a field of view, in degrees. Depending on the Projection Type, it may supplement or replace the camera's Angle of View standard attribute (which has a maximum value of less than 165 degrees) – see the table above for details. The 'Spherical' projection type implies a field of view of 360 degrees; the Field of View attribute becomes insensitive when this projection type is selected.

Lens Shader

This attribute can be connected to a user-defined lens shader. Although the lens shader must be written in OSL, it can be used for rendering with both the pre-release 3Delight OSL renderer and the regular 3Delight renderer. Note that this attribute will remain hidden unless 3Delight for Maya has detected, when the plug-in is initialized in Maya, at least one user-defined OSL shader that is classified as a lens shader. For details about user-defined OSL shaders, please see this page. 

Clicking the Lens Shader material button brings up the Create Render Node window with the 3Delight Lens category pre-selected. Select the desired lens shader and it will be connected to the camera, ready to be used.

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Creating a lens shader.

 

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An example of a possible effect of a lens shader.