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This attribute can be connected to a user-defined lens shader. Although the lens shader must be written in OSL, it can be used for rendering with both the pre-release 3Delight OSL renderer and the regular 3Delight renderer. Note that this

 

Info
This attribute will remain hidden unless 3Delight for Maya has detected, when the plug-in is initialized in Maya, at least one user-defined OSL shader that is classified as a lens shader. For details about user-defined OSL shaders, please see this page. 

 

Clicking the Lens Shader material button brings up the Create Render Node window with the 3Delight Lens category pre-selected. Select the desired lens shader and it will be connected to the camera, ready to be used.

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