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Info

Note that 3Delight for Maya correctly interprets vertex and edge subdivision surface creases following the native Maya workflow [ : Polygons : Mesh Tools> Tools Crease Tool ].

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Subdivision Creases on vertexes (red circles) and edges (red curves).
Featuring outline rendering performed on faceid

 

Round Edges

This toggle will convert sharp polygonal edges to a slightly rounder representation. Many man-made objects do not have perfectly sharp edges and modelling soft edges can add a significant amount of complexity to otherwise simple geometry. 

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