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When this attribute is checked, 3Delight for Maya will consider this polygonal geometry as being a smooth subdivision surface. If this attribute is off, the polygon mesh will be considered as just that, a polygon mesh. This attribute is ignored when the attached object is not a polygonal geometry, and it is off by default.

Info

Note that 3Delight for Maya correctly interprets translates vertex and edgecreases on subdivision surface creasesfollowing the native Maya workflow: Polygons Mesh Tools Crease Tool.


Subdivision Creases on vertexes (red circles) and edges (red curves).
Featuring outline rendering performed on faceid

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