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- Powerful, AOV-based, decoupling of the detection phase and the drawing phase
- Ability to isolate detection on a subset basis via layer display subsets and Multi-Masks AOVs
- Easy & logical to setup (WYSIWYG)
- Ultra high quality outlines, due to state of the art sub-sampling, anti-aliasing and filtering: increasing pixel samples produce beautifully anti-aliased outlines.
- Ability to use high-order filtering kernel such as since, catmull-rom, mitchell.
- Fully working both in interactive IPR and final frame (progressive) rendering.
- Outlines are drawn immediately (no need to wait for the end of the frame to see the outlines).
- Outline rendering is very quick with virtually no additional cost.
- Strong outline stability in animation, due to 3Delight rock solid geometry pipeline and analytic tessellation of subdivisions surface and displacement
- Supported in both Path Tracing (default and higher quality) and REYES (faster but lower quality)
Can be easily combined with PBR effects for hybrid "PSR" visual results
- High-quality sub-pixel displacement of geometry and, accordingly, of its outlines.
- Complete color-managed linear workflow pipeline for both colors, textures and outlines.
Efficient, concurrent, multi-camera rendering for Stereo & VR cameras.
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A simple RIB example scene can be found at this location inside your 3Delight installation: |
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