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SFRP:3Delight Substance Material
SFRP:3Delight Substance Material
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Assigning Textures to a 3Delight Substance material

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  • create one File node per texture and configure it with a proper name, texture filename and color space setting for a given Substance texture asset;
  • connect these File nodes to their respective 3Delight Substance attribute;
  • create a single place2dTexture node that is connected to every one of these new File nodes.

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An example of the changes done by Assign Textures.