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This section concerns both normal maps and standard bump map. It allows control of the feature on both the coating layer and the base layer.
→ Type.
Specifies the type of the bump mapping – mapping desired – either Bump Map or Normal Map. In the case of a normal map Normal Map, a point/ color is expected in value and will be used as the normal map. In case of Bump Map the shader will only consider the R value.
→ Value
A color input.colour input specifying bump direction (Normal Map) or intensity (Bump Map).
→ Intensity
Specifies how intense is the the bump mapping effect. A value of 0 means that normals will stay unchanged whereas a value of one will affect normals with full range.
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