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This section concerns both normal maps and standard bump map. It allows control of the feature on both the coating layer and the base layer.

→ Type

Specifies the type of the bump mapping desired – either Bump Map or Normal Map. In the case of a Normal Map, a color is expected in value and will be used as the normal map.  In case of Bump Map the shader will only consider the R value.

→ Value

A colour input specifying bump direction (Normal Map) or intensity (Bump Map). 

→ Intensity

Specifies how intense is the the bump mapping effect. A value of 0 means that normals will stay unchanged whereas a value of one will affect normals with full range.

→ Layers Affected

Select to apply bump to the coating, base layer or both layers (default).



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