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Ignore Archived Displacement Shaders 

Select to have any light sources, linking information (illuminate statements), transforms, surface shaders, displacement shaders in the archive ignored respectively.

Ignore Archived Geometry Attributes

This attributes controls if the archived Select to have any archived attributes that come from "geometry attribute nodes"  are ignored or not. Note that attributes in the ‘Geometry’ sections of the "geometry attribute node", such as "Poly As Subd" will , will retain their effect regardless of this attribute.