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To assign an existing AOV Group, select it in the option menu. To edit the AOV group, click the arrow button.
It is also possible to create an AOV Group from the the Hypershade's Create panel; it is listed s Create panel, under the 3Delight → AOV section.
Creating a new AOV group using the Hypershade's Create Panel.
Finally, AOV Groups can be created in the Node Editor by pressing the tab key and typing dlAOVGroup
.To edit the AOV group, click the arrow button.
Anchor CreateNewAOVInAOVGroup CreateNewAOVInAOVGroup
Creating a new custom AOV
CreateNewAOVInAOVGroup | |
CreateNewAOVInAOVGroup |
Click one of the + button to create add a new custom AOV to that list. A name field will appear so the new AOV can be named. Once the name is set, the new AOV will be added to the proper list and its entry in the list will be selected so that its value can be defined.
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The name of a color AOV node or a float AOV node defines a custom AOV. The AOV value is assigned on a per surface shader basis, through an AOV Group node. To rename the AOV, change its node's name. Color AOV nodes and Float AOV nodes have no editable attributes.
Creating a color AOV or a Float AOV node
They can be created and connected manually to AOV group nodes, but this is easier to achieve through using the AOV group node's user interface.
There are a few ways to create a color or float AOV node:
- click the + button under the appropriate AOV list in an AOV Group, as explained here, or
- click on the desired node type in the Hypershade's Create panel, in the 3Delight → AOV section, or
- in the Node Editor, press tab and begin to type
dlAOVColor
ordlAOVFloat
.
Creating a new color AOV or float AOV node using the Hypershade's Create Panel.
Primitive Attribute AOV
The Primitive Attribute AOV node defines a custom AOV that will contain the value of an attribute defined on a renderable object. Every renderable objects that define this primitive attribute will produce values for that AOV.
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