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78.05.431 - Upcoming
7.0.42 - 2014-10-16
7.0.41 - 2014-10-07
7.0.40 - 2014-10-02
7.0.39 - 2014-10-01 7.0.38 - 2014-09-30 7.0.37 - 2014-09-24 7.0.36 - 2014-09-18
7.0.35 - 2014-09-17
7.0.34 - 2014-08-20
7.0.33 - 2014-08-14
7.0.32 - 2014-08-05 7.0.31 - 2014-07-29
7.0.30 - 2014-07-18
7.0.29 - 2014-07-16
7.0.28 - 2014-06-26
7.0.27 2014-06-24
7.0.26 2014-06-18
7.0.25 2014-06-04
7.0.24 - 2014-06-04
7.0.23 - 2014-05-21
7.0.22 - 2014-05-12
7.0.21 - 2014-05-01
7.0.20 - 2014-04-14
7.0.19 - 2014-04-08
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7.0.18 - 2014-03-31
- Displacement bound & space attributes on RenderMan displacement shader nodes are now used in the shader preview & swatch renderings.
- Hair Material can now output the following sub-components: aov_specular_prm (R), aov_specular_trn (TT) and aov_specular_sec (TRT).
7.0.17 - 2014-03-25
- Maya Displacement Shader nodes now display a "3Delight" group in the AE where a new "Displacement Bound" attribute can be found. It is overridden by a geo attribs' displacement bound attribute. Only available in Maya 2013 and up.
- RenderMan Displacement Shader nodes now display a "Displacement Bound" group in the AE; it contains "Displacement Bound" and "Displacement Bound Space". It can be overridden by a geo attribs node's displacement bound attributes.
7.0.16 - 2014-02-27
- Major improvement when the useBackground shader is used along with environment light that casts directional shadows. Noise in unshadowed areas is gone and rendering time is improved (issue 4974).
- Fixed a crash with multiple fluids.
7.0.15 - 2014-02-20
- Added ray-traced subsurface to the 3Delight Material.
- Fixed inverted sun evaluation in 3Delight Sky. There was inverted day/evening. The effect of the bug was that the sky was much "greener" than is physically correct.
7.0.14 - 2014-02-15
- Object faces that have no surface shader assigned, or assigned to a shading group without any surface shader, are now rendered transparent. They used to be opaque (i.e. visible in alpha channel). This is valid only for objects using per-face shader assignment (issue 4982).
- Properly anti-alias the sun disk in 3Delight Sky.
- Preliminary support for GI's directional shadows in useBackground shader. The output is less noisy in float aov_shadow than in the beauty's alpha channel (issue 4974).
7.0.13 - 2014-01-31
- Fixed issue where statistics options were output to a RIB archive.
- Added command-line option "-engine" to select the REYES or Path Tracer render engine.
- Changed the default Render Engine to Path Tracer.
- Fixed issue where objects could disappear from rendered image due to wrong shutter / shutter offset values used by 3dfm.
7.0.12 - 2014-01-24
- Image Layers file output is now turned on by default.
- Area lights now use the trace sampling mode by default.
- 3Delight Material, Skin and Glass now use the new area light sampling technology.
- Added 3Delight Sky to the list of materials. The sky models is based on the following paper: An Analytic Model for Full Spectral Sky-Dome Radiance by Lukas Hosek and Alexander Wilkie.
7.0.11 - 2014-01-16
- Fixed issue that prevented user-defined light nodes from being considered suitable for light shader & light attribs nodes assignment in the Assignment Panel & the 3Delight Relationship Editor.
- The "Render" command line utility can now render multiple render passes by specifying a render pass list or "all" with the "-rp" flag.
7.0.10 - 2014-01-06
- New "Custom Frame Buffer" option for the "Render View" preference. You can choose which display driver is used in this case using the "/displaytype/framebuffer" entry of your rendermn.ini file; it is set to i-display by default.
- Added support for vector displacement attributes of the Hypershade's Displacement Shader node.
- Shading Change: the Hypershade's Displacement Shader node's Displacement float attribute was previously handled in world space to mimic what the Maya Software renderer does. It is now computed in object space, which fits with what Mental Ray does and works better with object transforms. To keep the previous behaviour, assign any value to the _3DFM_WORLD_SPACE_DISPLACEMENT environment variable.
- "CPU Time" AOV has been added to the list of Auxiliary AOVs. It highlights the region of the image where the renderer spent more time (#4961).
7.0.9 - 2013-12-17
- Fixed issue with texture filename edits during IPR sessions.
- Environment shape texture edits are now a bit faster during IPR.
7.0.8 - 2013-12-14
- New "Always Use Maya Render View for IPR" preference.
- AOV Selector list behaviour now encourages multiple selection.
7.0.7 - 2013-11-29
- Added missing Motion Vector AOV (issue 4922) and fixed broken Surface Color AOV.
- Fixed compatibility with pre-2013 Maya (issue 4923).
7.0.6 - 2013-11-27
- Fixed global illumination artifacts with per face shader assignment.
- Fixed a memory leak.
7.0.5 - 2013-11-23
- Cosmetic fixes in AOV selector dialog.
7.0.4 - 2013-11-22
- Introducing a new "Layers" section in the Render Pass. This different approach for configuring what images are produced by the pass replaces the "Displays" section.
- New "Render View" preference in the 3Delight Preferences window. This is set to "Maya Render View" by default.
7.0.3 - 2013-11-18
- Fixed incorrect width of some gadgets when displaying a RenderMan shader in the Attribute Editor (issue 4901).
7.0.2- 2013-11-07
- Maya 2008, 2009 and 2010 are no longer supported.
- Fixed possible crash when using nParticles systems with instancers. More specifically, a crash could occur when requesting some nParticle system attribute to be output as primitive variables via a geometry attributes node, while the nParticle system is used with an instancer (issue 4858).
- Fixed possible issue when rendering a scene that contains multiple RIB Archive nodes with connected RIB archiving render passes (issue 4824).
- Fixed issue where user attributes were not exported as primitive variables for trimmed NURBS (issue 4886).
7.0.1 - 2013-10-16
- This is the last package that supports Maya versions older than 2011.
- Render Passes created using the RIB Archive node AE's "checker" button are created with fewer, relevant attributes.
- Fixed issue with objects having Maya surface shaders (like blinn) assigned to some faces while other faces have a Mental Ray shader assigned to them (issue 4839).
- Mental Ray shaders now correctly handle primitive opacity (Os). Objects that have an opacity different than 1.0 and are using a Mental Ray shader will render differently.
- Motion blur of secondary cameras is now correctly exported. This fixes stereo rendering with the raytrace hider.
- Fixed possible 3Delight warning about shaderid that should be declared varying when rendering an object that uses per-face shader assignments.
- Fixed a crash when several instances of the same fluid are rendered.
7.0.0 - 2013-10-02
- Shader parameter modification during and IPR render is x100 times faster, even for complex geometry.
- Fixed crop region from i-display that now renders in a separate thread.
- Clean up of the "Extra Attributes" section of 3Delight for Maya custom DAG nodes for more recent Maya versions.
...
8.5.1 - 2017-12-278.5.0 - 2017-11-16
8.0.57 - 2017-04-25
8.0.56 - 2017-03-16
8.0.55 - 2016-12-27
8.0.54 - 2016-12-21
8.0.53 - 2016-12-17
8.0.52 - 2016-12-07
8.0.51 - 2016-11-25
8.0.50 - 2016-11-18
8.0.49 - 2016-11-14
8.0.48 - 2016-11-06
8.0.47 - 2016-11-02
8.0.46 - 2016-09-28
8.0.45 - 2016-09-12
8.0.44 - 2016-08-26
8.0.43 - 2016-08-24
8.0.42 - 2016-07-19
8.0.41 - 2016-06-29
8.0.40 - 2016-06-28
8.0.39 - 2016-06-23
8.0.38 - 2016-06-18
8.0.37 - 2016-06-14
8.0.36 - 2016-06-09
8.0.35 - 2016-05-29
8.0.34 - 2016-05-25
8.0.33 - 2016-05-19
8.0.32 - 2016-05-13
8.0.31 - 2016-05-09
8.0.30 - 2016-05-05
8.0.29 - 2016-03-28
8.0.28 - 2016-03-09
8.0.27 - 2016-03-07
8.0.26 - 2016-03-02
8.0.25 - 2016-02-26
8.0.24 - 2016-02-23
8.0.23 - 2016-02-19
8.0.22 - 2016-02-09
8.0.21 - 2016-01-28
8.0.20 - 2015-12-19
8.0.19 - 2015-12-17
8.0.18 - 2015-12-04
8.0.17 - 2015-10-24
8.0.16 - 2015-10-10
8.0.15 - 2015-09-25
8.0.14 - 2015-08-25
8.0.13 - 2015-08-01
8.0.12 - 2015-07-31
8.0.11 - 2015-07-25
8.0.11 - 2015-07-23
8.0.9 - 2015-07-10
8.0.8 - 2015-07-10
8.0.7 - 2015-07-09
8.0.6 - 2015-07-02
8.0.5 - 2015-06-29
8.0.4 - 2015-06-26
8.0.3 - 2015-06-18
8.0.2 - 2015-06-11
8.0.1 - 2015-06-10
8.0.0 - 2015-06-08
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