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Variable NameDescription
string $render_passAssigned as the currently rendered pass node name.
string $shape_path Assigned as the current object shape path.

string $attribs_node

Assigned as the current geometry attribute node name.

Example

An example MEL command that could be used to alter the relative shutter offset for the underlying primitive:

Code Block
float $offset = -`delightRenderState -q -f`;
RiAttribute -n "shutter" -p "offset" "float" $offset;