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When this attribute is checked, 3Delight for Maya will consider this polygonal geometry as being a smooth subdivision surface. If this attribute is off, the polygon mesh will be considered as just that, a polygon mesh. This attribute is ignored when the attached object is not a polygonal geometry, and it is off by default.

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Note that 3Delight for Maya correctly interprets translates vertex and edgecreases on subdivision surface creasesfollowing the native Maya workflow [ : Polygons : Mesh Tools> Tools Crease Tool ].

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Subdivision Creases on vertexes (red circles) and edges (red curves).
Featuring outline rendering performed on faceid. 

 

Round Edges

This toggle will convert sharp polygonal edges to a slightly rounder representation. Many man-made objects do not have perfectly sharp edges and modelling soft edges can add a significant amount of complexity to otherwise simple geometry. 

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