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Area lights have many additional options.
Any
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geometry can be selected to act as a mesh light.
Default Shape
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width | 12px |
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Visible to Primary Rays
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width | 12px |
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Selecting an Area Light Geometry
The shape of area lights can be either one of the default shape provided, or any Maya geometry mesh, including multiple geometries. They can be selected using Select Geometry...
The selected geometries
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This powerful 3Delight feature allows using any maya geometry as an area light. Press the Select Geometry ... button to select the geometry (or geometries) that will be part of the mesh light.
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will:
- Be parented underneath the original area light. So the transform of the area light will be applied to the selected
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- geometries.
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- Have the area light shader assigned.
- Inherit all the attributes of the area light (exposure, intensity, color, etc).
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A Simple Demo Scene
This is a simple example showing a filament shaped in a torus rendered as an area light. This Maya scene can be
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downloaded here.
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