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3Delight's Quality render settings.
Shading Samples
The amount of rays, per pixel, the renderer will trace to perform shading computations. These computations include BRDF sampling, light sampling, subsurface sampling, transparency and any other shading element requested by the Materials.
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This is the only samples settings in 3Delight for Maya as there are no per-material or per-BRDF settings. |
Pixel Samples
Pixel Filter
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