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Area lights have many additional options. Any geometry
can be selected to act as a mesh light.


Excerpt Include
SFRP:Area Light Default Shape
SFRP:Area Light Default Shape
nopaneltrue

Excerpt Include
SFRP:Area Light Light Spread
SFRP:Area Light Light Spread
nopaneltrue

Excerpt Include
SFRP:Area Light Normalize Intensity by Area
SFRP:Area Light Normalize Intensity by Area
nopaneltrue

Excerpt Include
SFRP:Area Light Visible to Primary Rays
SFRP:Area Light Visible to Primary Rays
nopaneltrue

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SFRP:Area Light Two Sided
SFRP:Area Light Two Sided
nopaneltrue

Anchor
meshlight
meshlight
Select Geometry ...


This powerful 3Delight feature allows using any maya geometry as an area light. Press the Select Geometry ... button to select the geometry (or geometries) that will be part of the mesh light.


The selected geometry will :

  1. Be parented underneath the original area light. So the transform of the area light will be applied to the selected geometry.
  2. Be have the area light shader assigned.
  3. Inherit all the attributes of the area light (exposure, intensity, color, etc).

The following example shows a spring rendered as an area light. Maya scene can be found here.