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Excerpt Include SFRP:Area Light Default Shape SFRP:Area Light Default Shape nopanel true
Default Shape
Allows you to select the shape (left to right): square, sphere, disk and cylinder.
Gallery columns 2 includeLabel area_shape
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Specifies the spread of the light. A spread of 1 is to natural "cosine" spread. Lower spreads will produce a more focused light. From left to right: 0.5, 0.2 and 1.0 (default).
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Normalize Intensity by Area
This will devide the total intensity of the area light by its area. The net effect of this is that no matter the scale of your area light the intensity will remain the same. This non-physical behaviour can be handy when adjusting shadows from area light: shadow softness adjustments (area light size) will not change the overall intensity. From left to right: off (default) and on.
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Excerpt Include SFRP:Area Light Visible to Primary Rays SFRP:Area Light Visible to Primary Rays nopanel true
Visible to Primary Rays
Makes area light visible to primary (a.k.a camera) rays. From left to right: off (default) and on.
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Excerpt Include SFRP:Area Light Two Sided SFRP:Area Light Two Sided nopanel true
Two Sided
When enabled, area light will illuminate from both sides. Note that this has no effect with the sphere shape. From left to right : off (default) and on.
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Select Geometry ... Anchor meshlight meshlight
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