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Excerpt Include
SFRP:Area Light Default Shape
SFRP:Area Light Default Shape
nopaneltrue

Default Shape

Allows you to select the shape (left to right): square, sphere, disk and cylinder.

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columns2
includeLabelarea_shape

Excerpt Include
SFRP:Area Light Light Spread
SFRP:Area Light Light Spread
nopaneltrue
Light Spread

Specifies the spread of the light. A spread of 1 is to natural "cosine" spread. Lower spreads will produce a more focused light.  From left to right: 0.5, 0.2 and 1.0 (default).

Gallery
includeLabellight_spread

Excerpt Include
SFRP:Area Light Normalize Intensity by Area
SFRP:Area Light Normalize Intensity by Area
nopaneltrue

Normalize Intensity by Area

This will devide the total intensity of the area light by its area. The net effect of this is that no matter the scale of your area light the intensity will remain the same. This non-physical behaviour can be handy when adjusting shadows from area light: shadow softness adjustments (area light size) will not change the overall intensity. From left to right: off (default) and on.

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true

Excerpt Include
SFRP:Area Light Visible to Primary Rays
SFRP:Area Light Visible to Primary Rays
nopaneltrue

Visible to Primary Rays

Makes area light visible to primary (a.k.a camera) rays. From left to right: off (default) and on.

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includeLabelarea_visible_to_primary

Excerpt Include
SFRP:Area Light Two Sided
SFRP:Area Light Two Sided
nopaneltrue

Two Sided

When enabled, area light will illuminate from both sides. Note that this has no effect with the sphere shape. From left to right : off (default) and on.

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true


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meshlight
meshlight
Select Geometry ...

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