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  1. Be parented underneath the original area light. So the transform of the area light will be applied to the selected geometries.
  2. Have the area light shader assigned.
  3. Inherit all the attributes of the area light (exposure, intensity, color, etc).

Controlling an Area Light

The effect of the area light parameters are explained and illustrated below.

Excerpt Include
SFRP:Area Light Shape
SFRP:Area Light Shape
nopaneltrue

Excerpt Include
SFRP:Light Intensity
SFRP:Light Intensity
nopaneltrue


Demo Scene

The following example shows a filament shaped in a torus rendered as an area light. This simple Maya scene can be downloaded here.

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