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Supported Standard Maya Shader Nodes | |||||
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addDoubleLinear | anisotropic | blendColors | blinn | brownian | bulge |
bump2d | bump3d | checker | clamp | cloth | cloud |
condition | contrast | displacementShader | distanceBetween | envChrome | file |
fractal | gammaCorrect | granite | grid | hsvToRgb | lambert |
layeredTexture | leather | luminance | marble | multDoubleLinear | multiplyDivide |
noise | ocean | place2dTexture | place3dTexture | plusMinusAverage | psdFileTex |
quadShadingSwitch | ramp | remapColor | remapHsv | remapValue | reverse |
rgbToHsv | rock | samplerInfo | setRange | smear | snow |
solidFractal | stencil | stucco | studioClearCoat | surfaceLuminance | surfaceShader |
texture3d | tripleShadingSwitch | vectorProduct | volumeNoise | wood |
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