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Overview

3Delight for Maya can render any Maya HyperShade network. Scenes that are setup using the usual Maya workflow will work out-of-the-box with 3Delight for Maya. In addition, 3Delight for Maya provides utility nodes and materials for physically plausible shading. 

Content:

3Delight's Materials and Shaders Library


In addition to standard Maya nodes and materials, 3Delight for Maya comes with easy to use and physically plausible materials. 

3Delight Material – A hightly versatile dual-layer material to simulate a large variety of surfaces.
3Delight Skin – For rendering (human) skin.
3Delight Glass – For rendering glass.
3Delight Hair & Fur  – For rendering realistic hair.
3Delight Metal – For rendering physically correct metallic materials. 
3Delight Sky – For rendering physically correct sky dome. 
3Delight Layered – For layering up to three different materials.

To render volumes, 3Delight provides the following shaders:

3Delight Atmosphere - For rendering atmospheric effects.

For custom materials, users can define their own OSL shading nodes as explained in Creating Custom OSL HyperShade Nodes.

Supported Maya Shader Nodes


Follows is a list of all these supported nodes, in alphabetical order.

Supported Standard Maya Shader Nodes
addDoubleLinearanisotropicblendColorsblinnbrownianbulge
bump2dbump3dcheckerclothcloudcondition
contrastdisplacementShaderdistanceBetweenenvChromefile
fractalgammaCorrectgranitegridhsvToRgblambert
layeredTextureleatherluminancemarblemultDoubleLinearmultiplyDivide
noiseoceanplace2dTextureplace3dTextureplusMinusAveragepsdFileTex
quadShadingSwitchrampremapColorremapHsvremapValuereverse
rgbToHsvrocksamplerInfosetRangesmearsnow
solidFractalstencilstuccostudioClearCoatsurfaceLuminancesurfaceShader
texture3dtripleShadingSwitchvectorProductvolumeNoisewood
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