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Camino del Sol

A scene featuring Atmosphere, Instancing, Incandescence Light and a Multi-Light setup. Requires the explosion sample file from: explosion.vdb-1.0.0.zip.

Maya Camino_del_Sol_docs_02.zip

Houdini Camino_del_Sol_docs_15.zip

NSI Camino_del_Sol_NSI.zip

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Sunset on the Grid

Maya  Sunset_on_the_Grid_docs_01.zip


Propeller

This scene has been Scene designed to test the motion blur functionality in 3Delight for MayaSpecifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).Download:  propeller

Maya →propeller_docs_05.zip

Cinema 4D→ propeller_docs_01.zip

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Multi-Light

A simple scene demonstrating the usage of Multi-Light with Area Lights, Environment Light and Incandescent Light.

Maya → multi_light_primitives_docs_04.zip

Cinema4D → multi_light_primitives_docs_01.zip

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Open VDB Smoke

A scene using OpenVDB Volumes with their matching shader. Notice that all the Volumes are instanced. In order to update the path that points to the vdb file only a single edit is needed. Requires the Smoke2 sample file from https://www.openvdb.org/download/ (smoke2.vdb)

Maya → openvdb_A_doc_03.zip

Cinema4D → openvdb_A_doc_01.zip



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Open VDB Explosion

A scene using OpenVDB Volumes with their matching shader. Notice that all the Volumes are instanced. In order to update the path that points to the vdb file only a single edit is needed. Requires the explosion sample file from https://www.openvdb.org/download/ (explosion.vdb)

Maya  openvdb_B_doc_02.zip

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Alley Fan

A scene making use of 3Delight Atmosphere.

Maya  fan_docs_02.zip



Shader Swatches - Tempered Metal

A simple swatch scene with "studio lighting" to test the Thin Film of the 3Delight Metal.  The artist used a procedural on film thickness to achieve interesting effects.Download:

Maya → shader_swatches_docs_03.zip

Cinema4D → swatch_docs_01.zip



Candy Bowl

A single simple candy shader demonstrates the use of the Color Variation node to have a different different color on each candy piece. Also features the use of an NSI Set to assign the Render Mesh as a Subdivision Surface attribute to a large amount number of objects at once.Download:

Maya →  candy_bowl_docs_03.zip

Cinema4D →  candy_bowl_docs_01.zip



Plant pot

Demonstrates the effect of Point Light´s RadiusDownload:  Light's radius parameter.

Maya →  plant_pot_docs_02.zip

Cinema4D →  plant_pot_docs_01.zip


Parallels

This simple scene demonstrates the effect of Directional Light´s Angular Diameter.Download:  Light's angular diamater.

Maya →  parallels_docs_03.zip

Cinema 4D → parallels_docs_01.zip


Grass Field

This scene uses a Particle Instancer and a single grass clump geometry to create a small grass field. The grass shader demonstrates the use of the Color Variation node  node to create different green colors for each clump. Download:  This scene has been designed to assess the difference between the "Natural" and the "Uniform" colour variations.

Maya   grass_field_docs_

01

02.zip


Glasses

This scene is used to explore the effect of Max Maximum Refraction Depth with multiple overlapping glass objects. The glass has a very small amount of absorption for greater realism.Download:

Maya →  glasses_docs_04.zip

Cinema4D →  glasses_docs_01.zip



Area Light Shapes

Download:  

A simple scene to demonstrate the different area light shapes possible using the Area Light.

Maya →  area_light_shapes_docs_02.zip

Cinema4D →  area_light_shapes_docs_01.zip


RGB Cubes

Download:

A demo scene initially used for colour management and provided here for reference. 

Maya →  rgb_cubes_docs_05.zip

Cinema4D →  rgb_cubes_docs_01.zip


Brick_Pile_3Delight04.zip