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Propeller

This scene has been designed to test the motion blur functionality in 3Delight for Maya. Specifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).

Download:  propeller_docs_02.zip

Shader Swatches - Tempered Metal

A simple swatch scene with "studio lighting" to test the Thin Film of the 3Delight Metal.  The artist used a procedural on film thickness to achieve interesting effects.

Download: shader_swatches_docs_01.zip

Candy Bowl

A single candy shader demonstrates the use of the Color Variation node to have a different different color each candy piece. Also features the use of an NSI Set to assign the Render Mesh as a Subdivision Surface attribute to a large amount of objects at once.

Download:  candy_bowl_docs_01.zip

Plant pot

Demonstrates the effect of Point Light´s Radius

Download:  plant_pot_docs_01.zip

Parallels

This simple scene demonstrates the effect of Directional Light´s Angular Diameter.

Download:  parallels_docs_01.zip

Grass Field

This scene uses a Particle Instancer and a single grass clump geometry to create a small grass field.

The grass shader demonstrates the use of the Variation node to create different green colors for each clump.

Download:  grass_field_docs_01.zip


Glasses

This scene is used to explore the effect of Max Refraction Depth with multiple overlapping glass objects.

Download:  glasses_docs_01.zip

Area Light Shapes

Download:  area_light_shapes_docs_01.zip

RGB Cubes

Download: rgb_cubes_docs_04.zip


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