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Propeller
This scene has been designed to test the motion blur functionality in 3Delight for Maya. Specifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).
Download: propeller_docs_02.zip
Shader Swatches - Tempered Metal
A simple swatch scene with "studio lighting" to test the Thin Film of the 3Delight Metal. The artist used a procedural on film thickness to achieve interesting effects.
Download: shader_swatches_docs_01.zip
Candy Bowl
A single candy shader demonstrates the use of the Color Variation node to create have a different different colors color each candy piece. Also features the use of an NSI Set to assign the Render Mesh as a Subdivision Surface attribute to a large amount of objects at once.
Download: candy_bowl_docs_01.zip
Parallels
Demonstrates This simple scene demonstrates the effect of Distant Directional Light´s Angular Diameter.
Download: parallels_docs_01.zip
Grass Field
This scene uses a Particle Instancer and a single grass clump geometry to create a small grass field.
The grass shader demonstrates the use of the Variation node to create different green colors for each clump.
Download: grass_field_docs_01.zip
Glasses
This scene is used to explore the effect of Max Refraction Depth with multiple overlapping glass objects.
Download: glasses_docs_01.zip
Area Light Shapes
Download: area_light_shapes_docs_01.zip