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4.0.52 - Upcoming54 - Upcoming

4.0.53 - 2016-01-12

4.0.52 - 2015-10-30

4.0.51 - 2015-10-02

4.0.50 - 2015-08-25

4.0.49 - 2015-07-24

  • OpenVDB.
  • Fixed output to Preview window when all the Render Channels are disabled.
  • All the lights are hidden and the raytracing is disabled when Main Render Channel is not enabled.
  • Display first enabled Render Channel in the Preview window (it was unconditional displaying of Main Render Pass).

4.0.48 - 2015-07-23

  • Added 3Delight Hair material.
  • More detailed profiling.
  • No Linux support anymore.

4.0.45 - 2015-06-04

  • Fixed light visibility in IPR
  • Default SSS Algorithm is Ray-tracing
  • No limit for GI and SSS samples

4.0.43 - 2015-03-12

  • Output rendering progress to stdout
  • Fixed mesh lighting in RIB export
  • Fixed float precision in fog

4.0.41 - 2015-02-21

  • Faster reflections when using multiple bounces.

4.0.40 - 2015-02-13

  • Ignore the Smooth Subdivision Threshold if the object has displacement
  • Don't skip environment map rendering if there are no envmap files
  • Fixed bug when a light can't be changed after user changes Interactive Rendering Type
  • Support for JSON statistics
  • ESC key stops the rendering

4.0.39 - 2015-01-10

4.0.38 - 2015-01-06

  • Fixed depth in deep output with path tracer.

4.0.37 - 2014-12-30

  • Fixed an IPR crash when the user changes visibility of a light
  • Recompile a shader in edit session if a texture projection is changed
  • Improved tiles size in progressive rendering
  • Removed random black lines in progressive rendering
  • Don't render disabled Render Channels
  • Added light category name to the name of AOV in i-display
  • Added support for Volumetric Smoke and Volumetric Shards
  • Added ability to use any shader as a projection of a light source
  • Added Exposure and Gamma controls to the 3Delight Options
  • Fixed 3Delight Glass Attenuation
  • Added support for mesh light

4.0.36

  • Correct interpolation ICE attributes between frames. It allows to render motion blurred ICE strands.
  • Fixed artifacts in sib_color_gradient
  • Fixed wrong frame rendering using negative frames
  • Output ICE attributes in correct order
  • Added the vertex level displacement
  • Reduced noise in non-final passes of progressive rendering.

4.0.32

  • Don't use progressive rendering in batch mode
  • Don't use I-Display in batch mode

4.0.31

  • Added a new parameter "Include i-display in RIB export" that writes i-display to the exported RIB file

4.0.28

  • Fixed a bug in which area lights were shadowing each other.
  • Added an additional UI control for sampling of area lights.
  • i-display can now be used as a frame buffer in a more natural way. The UI is simplified by removing the "Rendering Monitoring" tab in which this capability was exposed. 
  • Optimized scene parsing by not examining nor caching hidden objects.

4.0.27

  • Fixed scene editing problems when using Interactive Preview Rendering.

4.0.26

  • Point light now supports the new area light sampling strategy.
  • Improved speed of Indirect Illumination/GI.
  • Fixed Interactive Preview Rendering when using new area lights.

4.0.25

  • Added support for the new area light sampling strategy. It can be turned on in the preferences window. Area lights always cast shadow. And Area Light samples are controlled with Indirect Illumination samples.

4.0.24

  • Fixed Interactive Preview Rendering update if a visibility flag is changed.

4.0.21

  • i-display can now accept renders with very large resolutions.
  • i-display now correctly support HDRI images (no more clamping or quantization).

4.0.20 - 2014-02-28

  • Fixed a bug which sometimes caused artifacts with area lights.

4.0.19

  • Added 3Delight Sky, an environment shader to render physically correct sky domes.

4.0.13

  • Fixed output of 32-bit float exr.

4.0.12 - 2013-12-17

  • Accelerated ray-tracing of shadow rays.
  • Added a MARI texture reader node.

4.0.11 - 2013-11-20

  • More displacement cracks fixes when using path tracer.

4.0.10 - 2013-11-18

  • Fixed cracks in displacements when using path tracer.

4.0.9 - 2013-11-02

  • Motion Map property is now supported. If there is such a property on a given object, it will be used to render motion blur. If there are many motion map properties, they will be added together to compute the final motion vectors.

4.0.8 - 2013-10-29

  • Improved environment sampling. Noise in sampling has been reduced, espically when sampling specular highlights.
  • Fixed bump mapping quality issues that were visible as noise or speckles when using the path tracer.
  • Improved specular sampling in the 3Delight material (less speckles on reflective surfaces).
  • Fixed environment update issues in the render region.

4.0.7 - 2013-10-19

  • Fixed "light linking" problems with ICE instances (resulted in missing shadows for example).

4.0.5 - 2013-10-14

  • Fixed "freezes" problems with the Preview Window.

4.0.4 - 2013-10-1

  • Fixed scene editing problems when using continuous rendering. Modifying parameters on some materials could affect the wrong scene object.
  • Fixed symbol export issue which created problem on scene open (on Linux version only).
  • Fixed an issue related to the usage of 4 cores in the free quad-core version.

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