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Area lights have many additional options.

Any geometry
geometry can be selected to act as a mesh light.


Selecting an Area Light Geometry


The an shape of area light lights can be either one of the default shape provided, or any Maya geometry mesh, including multiple geometries. They can be selected using Select Geometry...:

The selected geometries will:

  1. Be parented underneath the original area light. So the transform of the area light will be applied to the selected geometries.

  2. Have the area light shader assigned.

  3. Inherit all the attributes of the area light (exposure, intensity, color, etc).



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Excerpt Include
SFRP:Area Light Shape
SFRP:Area Light Shape
nopaneltrue

Excerpt Include
SFRP:Light Intensity*Light Filters (in light sources, 3dfm)
SFRP:Light Intensity*Light Filters (in light sources, 3dfm)
nopaneltrue

A Simple Demo Scene

The following example shows

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This is a simple example showing a filament shaped in a torus rendered as an area light. This

simple

Maya scene can be downloaded here.

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