This scene has been designed to test the motion blur functionality in 3Delight for Maya. Specifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).
A simple swatch scene with "studio lighting" to test the Thin Film of the 3Delight Metal. The artist used a procedural on film thickness to achieve interesting effects.
A single candy shader demonstrates the use of the Color Variation node to have a different different color each candy piece. Also features the use of an NSI Setto assign the Render Mesh as a Subdivision Surface attribute to a large amount of objects at once.