The 3Delight Sky shader is used for image-based lighting of daylight conditions. 3Delight can extract sharp shadows using this shader so that no directional light is needed to cast shadows from the sun. This shader is based on the Hosek-Wilkie sky model. It is an analytical model of the daytime sky that includes the latest improvement in this field of research. This model is able to properly picture sunsets and lighting in high turbidity environments – such as lighting during a moist day. Only one Sky Light may be rendered at a given time. A Sky Light and an Environment Light cannot be rendered together. This drives the overall intensity of the sky. It is a direct multiplier of the sky radiance function.
This parameter determines the overall aerosol content of the air. As an example, a moist day will have higher turbidity values than a dry day. Values range between 1 and 10. Note how high turbidity values affect cast shadows.
Also note that turbidity affects the look of the sun when near the horizon. The following renders show the effect of turbidity for different sun elevations. Changing ground color (also called albedo) affects the brightness of the whole sky-dome, especially in high turbidity settings. High albedo values can occur in winter scenes - snow reflectance is very bright so almost all incident radiation is reflected and backscattered towards the viewer.
This the elevation of the sun, in degrees. The range is 0 to 90.
Elevation 5 Elevation 20 Elevation 40 This is the azimutal position of the sun, in degrees. Range is 0 to 360. Azimuth 90 Azimuth 180 Azimuth 270 A convenient artistic control to change the overall color of the sky dome. If physically correct renders are desired this parameter should be set to (1,1,1). Sky Tint is white Sky Tint is red A convenient artistic control of the sun's color. If physically correct renders are desired this parameter should be set to (1,1,1). Sun Tint is white Sun Tint is red The size of the sun in the sky, in degrees. The default value (0.51 degrees) is the size of the sun as seen on earth. Note that changing the size of the sun doesn't affect the overall radiance of the sky in this model but the objects will receive more light, as seen in the images below. Sun Size 0.51 (default) Sun Size 1.51 Sun Size 3.51 This enables or disable the sun in the sky. Disabling the sun will disable the drawing of the sharp component of the shadows (the strongly directional shadow). Draw Sun Disk is on Draw Sun Disk is off Draws the ground (the space under the horizon) using the color specified in Ground Color.Characteristics of the Sky Shader
Parameters of the Sky Shader
Intensity
There are no images attached to this page. Turbidity
There are no images attached to this page. Elevation 0.75 Elevation 0.50 Elevation 0.25 Turbidity 6.0 Turbidity 7.0 Turbidity 8.0 Ground Color
There are no images attached to this page. Elevation
There are no images attached to this page. Azimuth
Sky Tint
Sun Tint
Sun Size
Draw Sun Disk
Draw Ground