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Reflection 
ColorSpecifies the color for reflections.
RoughnessThis controls the specular roughness. The smaller the value, the smoother is the surface.
SamplesSpecifies how many samples to trace for reflection.
IORThe IOR to use to calculate Fresnel reflections.
Refraction 
ColorThe color of the refraction. Setting this color to 0 disables refraction.
RoughnessSpecifies the roughness of the refraction. The smaller the value, the smoother is the surface. Higher values can be used to emulate "ground glass" for example.
Attenuation 
Attenuation Strength 
SamplesSpecifies how many samples to trace for refraction.
IORThe index of refraction of the glass.
Diffuse 
ColorThis diffuse colour of the material.
RoughnessThis controls how diffuse is the material. A value closer to one simulate very rough material. A value of 0 renders a standard "lambertian" diffuse. On a more technical note, this paramter controls the roughness of the Oren-Nayer diffuse model.
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