You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 24 Next »

Propeller

This scene has been designed to test the motion blur functionality in 3Delight for Maya. Specifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).

Download:  propeller_docs_03.zip

Multi-Light

A simple scene demonstrating the usage of Multi-Light with Area Lights, Environment Light and Incandescent Light.

Download: multi_light_primitives_docs_02.zip

Open VDB Smoke

A scene using OpenVDB Volumes with their matching shader.

Download: openvdb_A_doc_02.zip

Requires the Smoke2 sample file from: http://www.openvdb.org/download/models/smoke2.vdb.zip

Notice that all the Volumes are instanced. In order to update the path that points to the vdb file only a single edit is needed.

Alley Fan

A scene making use of 3Delight Atmosphere.

Download: fan_docs_02.zip


Shader Swatches - Tempered Metal

A simple swatch scene with "studio lighting" to test the Thin Film of the 3Delight Metal.  The artist used a procedural on film thickness to achieve interesting effects.

Download: shader_swatches_docs_02.zip

Candy Bowl

A simple candy shader demonstrates the use of the Color Variation node to have a different color on each candy piece. Also features the use of an NSI Set to assign the Render Mesh as a Subdivision Surface attribute to a large number of objects at once.

Download:  candy_bowl_docs_02.zip

Plant pot

Demonstrates the effect of Point Light's radius parameter.

Download:  plant_pot_docs_02.zip

Parallels

This simple scene demonstrates the effect of Directional Light's angular diamater.

Download:  parallels_docs_02.zip

Grass Field

This scene uses a Particle Instancer and a single grass clump geometry to create a small grass field. The grass shader demonstrates the use of the Color Variation node to create different green colors for each clump. This scene has been designed to assess the difference between the "Natural" and the "Uniform" colour variations.

Download:  grass_field_docs_02.zip

Glasses

This scene is used to explore the effect of Maximum Refraction Depth with multiple overlapping glass objects. The glass has a very small amount of absorption for greater realism.

Download:  glasses_docs_02.zip

Area Light Shapes

A simple scene to demonstrate the different area light shapes possible using the Area Light.

Download:  area_light_shapes_docs_02.zip

RGB Cubes

A demo scene initially used for colour management and provided here for reference. 

Download: rgb_cubes_docs_05.zip


  • No labels