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1.0.4 - Upcoming
  • Further improvements on ray intersection bias. This solves #7179 and #7216.
  • Fixed potential crash bug at the end of a 3Delight Cloud render.
  • 3Delight Display now has a nicer About dialogue that shows the proper version and copyright strings.

3Delight for Maya

  • Improvements to the templates generated for auto-loaded OSL shaders.

Materials

  • Added a Facing Ratio utility shader.
  • Added a Worley Noise and a Flake 3D Textures
1.0.3 - 2018-9-5
  • Added a progress indicator in 3Delight Display for 3Delight Cloud scene synchronization.
  • Improve accuracy of ray intersection so to remove various "bias"  problems.
  • Fixes various issues with 3Delight Display lens tool.
  • Removed various legacy include files from package.
  • Fix rendering of OpenVDB volumes on 3Delight Cloud

3Delight for Maya

  • Consider NSI file exports as a step before rendering on the farm. This has the following two implications:
    1. No frame buffer is used when rendering the NSI file.
    2. Overrides are disabled. 
  • Fixed dlMetal presets.
  • OSL shaders can now declare a classification string. This is in preparation of an automated way to create Maya shading nodes directly from OSL shaders. 

1.0.2 - 2018-9-2

  • User friendly error messages for 3Delight Cloud  error conditions.
  • Better performance with 3Delight Cloud job updates and overall responsiveness of the log-in window.
1.0.1 - 2018-8-31


  • Fixed minor memory leak fix.
  • 3Delight Display can automatically sign-in to 3Delight Cloud account.

3Delight for Maya

  • Updated URLs for Help.
  • Updated About dialogue.
  • Removed obsolete icons.
1.0.0 - 2018-8-31


  • 5% to 15% faster rendering, depending on the scene.
  • Fixed a problem with refractions (GGX BRDF) causing noticeable darkening.
  • Fixed an error on linux when using 3Delight from python.
  • Update of the first passes of a live render are now much faster (up to x2 times faster).
  • Faster time to first pixel for scenes with large emissive meshes. Scenes with millions of light sources could start as much as x10 times faster.
  • Added support for rendering VDB velocity from three float grids instead of a vector grid.
  • Fixed some live render crashes related to instances.
  • Fixed VDB emission.
  • Added new python binding to NSI.
  • Fixed changes to camera shutter in live render.
  • Improve performance of sky shader.
  • Fix performance of displacement after a change in live render.

3Delight for Maya

  • Fixed support for maya's built-in UDIM tiling on file node.
  • Improved VDB rendering speed in viewport.

3Delight for Katana

  • Instantaneous opening of VDB files, even large ones.
  • Fixed a crash with some VDB files.

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