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1.0.5 - Upcoming
  • Fixed an issue in the rendering core affecting instances organized in hierarchies (#7212). This issue caused objects to be clipped.

3Delight for Maya

  • Fixed Material Viewer. Viewing and editing of both shaders and environments are supported. 
  • All 3DelightNSI error messages are now shown in the Script Editor instead of the terminal. This is particularly important in Mac OS X and Windows where the terminal is not always available, making error messages not show at all.

OSL Shaders

  • Added 3Delight Car Paint and Random Material.
  • Added Random Color utility shader.
  • Added Flake 3D texture shader.
1.0.4 - 2018-9-6
  • Further improvements on ray intersection bias. This solves #7179 and #7216.
  • Fixed potential crash bug at the end of a 3Delight Cloud render.
  • 3Delight Display has an updated and nicer About dialogue.

3Delight for Maya

  • Improvements to the templates generated for auto-loaded OSL shaders.

OSL Shaders

  • Added a Facing Ratio utility shader.
  • Added a Worley Noise and a Flake 3D Textures.
1.0.3 - 2018-9-5
  • Added a progress indicator in 3Delight Display for 3Delight Cloud scene synchronization.
  • Improve accuracy of ray intersection to remove various "bias"  problems.
  • Fixed various issues with 3Delight Display lens tool.
  • Removed various legacy include files from package.
  • Fix rendering of OpenVDB volumes on 3Delight Cloud.

3Delight for Maya

  • An NSI file export now has the same scene output as a batch render. This means frame buffer and overrides options are ignored (not included) in the NSI file.
  • Fixed dlMetal presets (Presets menu in the Attribute Editor).

OSL Shaders

  • OSL shaders can now declare a classification string. This is in preparation of an automated way to create Maya shading nodes directly from OSL shaders. This string has no effect in Katana. 

1.0.2 - 2018-9-2

  • User friendly error messages for 3Delight Cloud error conditions.
  • 3Delight Display offers better performance and responsiveness for the 3Delight Cloud tab (sign in and activities). This is achieved by running all related operations in a separate thread.
1.0.1 - 2018-8-31
  • Fixed minor memory leak.
  • Upon exit and reentry into 3Delight Display, the application will automatically sign-in to 3Delight Cloud account if user was signed in during the previous session.

3Delight for Maya

  • Updated URLs for Help and updated About dialogue.
  • Removed obsolete icons.
1.0.0 - 2018-8-31
  • 5% to 15% faster rendering, depending on the scene.
  • Fixed a problem with refractions (GGX BRDF) causing noticeable darkening.
  • Fixed an error on linux when using 3Delight from python.
  • Update of the first passes of a live render are now much faster (up to x2 times faster).
  • Faster time to first pixel for scenes with large emissive meshes. Scenes with millions of light sources could start as much as x10 times faster.
  • Added support for rendering VDB velocity from three float grids instead of a vector grid.
  • Fixed some live render crashes related to instances.
  • Fixed VDB emission.
  • Added new python binding to NSI.
  • Fixed changes to camera shutter in live render.
  • Improve performance of sky shader.
  • Fix performance of displacement after a change in live render.

3Delight for Maya

  • Improved VDB rendering speed in viewport.
  • Add support for Maya's Light Editor. This includes ability to output a light group as a multi-light layer.
  • Add Color Blend utility node. This node has a similar functionality to the Layer Shader.
  • Better support of Light Linking. Light links to sets and shading groups are now supported.
  • Fixed a problem with instanced objects when each instance has a different shader.
  • Support Maya's built-in UDIM tag, including support for UDIM tiling on file node.
  • Improved UI for all materials and shaders.

3Delight for Katana

  • Instantaneous opening of VDB files, even large ones.
  • Fixed a crash with some VDB files.
  • Draw lights behind the selection too instead of in front (usability suggestion by Matthew Bennett).
  • Multi-Threaded scene export and scene export optimization.
  • Find OSL shaders without Katana Resources.
  • Various fixes to XGen loading.
  • Do not link with Katana's Python libraries anymore. Those are not needed.
  • Implement automatic conversion of textures into TDLs (mip mapped tiff files).


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