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Overview

3Delight for Maya can render any Maya HyperShade network. Scenes that are setup using the usual Maya workflow will work out-of-the-box with 3Delight for Maya. In addition, 3Delight for Maya provides utility nodes and materials for physically plausible shading. 

Content:

3Delight's Materials and Shaders Library


In addition to standard Maya nodes and materials, 3Delight for Maya comes with easy to use and physically plausible materials. 

3Delight Material – A hightly versatile dual-layer material to simulate a large variety of surfaces.
3Delight Skin – For rendering (human) skin.
3Delight Glass – For rendering glass.
3Delight Hair & Fur  – For rendering realistic hair.
3Delight Metal – For rendering physically correct metallic materials. 
3Delight Substance – For rendering material definitions produced by Substance Designer
3Delight Sky – For rendering physically correct sky dome. 
3Delight Layered Material – For layering up to three different materials.

To render volumes, 3Delight provides the following shaders:

3Delight Atmosphere - For rendering atmospheric effects.

For custom materials, users can define their own OSL shading nodes as explained in Creating Custom OSL HyperShade Nodes.

Supported Maya Shader Nodes


Follows is a list of all these supported nodes, in alphabetical order.

Supported Standard Maya Shader Nodes
addDoubleLinearanisotropicblendColorsblinn

brownianbulgebump2dbump3d

checkerclampclothcloud

conditioncontrastdisplacementShaderdistanceBetweenenvChromefile
fourByFourMatrixfractalgammaCorrectgranitegridhsvToRgb
imagePlanelambertleatherluminancemarblemultDoubleLinear
multiplyDividenoiseoceanplace2dTextureplace3dTextureplusMinusAverage
psdFileTexquadShadingSwitchrampremapColorremapHsvremapValue
reversergbToHsvrocksamplerInfosetRangesmear
snowsolidFractalstencilstuccosurfaceLuminancesurfaceShader
tripleShadingSwitchuvChooservectorProductvolumeNoisewood






addDoubleLinear
anisotropic
blendColors
blinn
brownian
bulge
bump2d
bump3d
checker
clamp
cloth
cloud
condition
contrast
displacementShader
distanceBetween
envChrome
file
fourByFourMatrix
fractal
gammaCorrect
granite
grid
hsvToRgb


imagePlane lambert leather luminance marble multDoubleLinear
multiplyDivide noise ocean place2dTexture place3dTexture plusMinusAverage
psdFileTex quadShadingSwitch ramp remapColor remapHsv remapValue

reverse rgbToHsv rock samplerInfo setRange smear
snow solidFractal stencil stucco surfaceLuminance surfaceShader
tripleShadingSwitch uvChooser vectorProduct volumeNoise wood

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