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This material is a specialized shader to easily create rendering of cars. Most cars are painted with a metallic paint that has specular flakes in a coat over a base surface.  Note that the same look can also be achieved using the 3Delight Principled shader alongside the Flake 3D Texture but this Material frees the artist from cumbersome shading network manipulations.


Coating


→ Thickness

The thickness of the coating layer. The thicker the layer the more it absorbs light and the less of the bast layer is visible.

→ Specular Level

How "shiny" is the coating. A value of 1 means a very shiny coating.

→ Color

The colouring producing by this coating layer. Colouring will be more prominent in thicker layers.

→ Roughness

Roughness of the layer.


Flakes

Flakes are little metallic particles floating inside the coating. They give the sparkly look to most car paints. This section controls the characteristics of these flakes.

Color

The colour of each flake.

Roughness

The roughness of each flake. 

Scale

The scale of each flake.

Density

Sets the fraction of the surface on which flakes are visible. A density of 0.5 means that a flakes cover half of the surface. 

Layers

Flakes are floating inside the coat layer and this parameter controls how many 

→ Randomness

Base Layer


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