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This 3D texture shader generates random flakes. This pattern is used, for example, to generate micro-shading details in Car Paint.

→ Scale

Defines the size of the scales.

→ Randomness

How randomly distributed are the scales.

→ Density

Defines the proportion of the plane covered by flakes. A 0.5 density means that 50% of the surface is covered by flakes, the other 50% produces no flakes (empty).

→ Layers

On how may layers are the flakes distributed. Top layers hide bottom layers.


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