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This 3D texture noise can generate nice noise patterns in multitude of ways. The type of patterns this shader can generate can be grouped under "Cell noise" and "Worley noise".

→ Distance Type

→ Blend Type

→ Output Type

→ Minkowski Number

→ Color

→ Density

→ Time

→ Random Position

Fractal

→ Layers

→ Persistence

→ Scale

Output Processing

→ Random Brightness

→ Amplitude

→ Contrast


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