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This 3D texture noise can generate nice noise patterns in multitude of ways. The type of patterns this shader can generate can be grouped under "Cell noise" and "Worley noise".



Main

→ Output Type

→ Distance Type


→ Minkowski Number

→ Color

→ Scale

Global multiplier of the scale. To be noted, the node takes input from from a place3dTexture, this is convenience a scale factor of that.

→ Density
A factor for how many cell of the pattern will be filled or left empty

→ Random Position

A factor controlling the amount of randomness applied to the center of each cell. A random position of zero produces a 3d grid of aligned cells. 

→ Random Brightness


→ Time

→ Space


Layers

→ Layers

→ Blend Type

→ Persistence

→ Scale


Adjust

→ Amplitude

→ Contrast

→ Invert


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