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Mode


Random Color Mode

This allows to use the ramp as a possible set of random colors to assign to geometry. Each object will receive a single color from the ramp. More variety of colors can be obtained by using  with the noise variation.


Color Mix

Sets the mixing mode type: either RGB or HSV. Using HSV will generally produce more saturated colors.


Repeat

Sets how many times each pattern is repeated. Note that 3Delight's ramp repeat is not merely a repeat of UV space: it is unique to each pattern. 


Offset

Adds an offset when performing the lookup in the ramp.


Reverse

Reverse ramp's output.


Distortion

Used to apply  a distortion to ramp's output. Common usage is to use a procedural noise generator to drive this parameter as shown in the images below.


Distortion Intensity

Sets the strength of the distortion.


Noise Intensity

A noise pattern can be added to ramp's colors and this parameter controls its global intensity. 


Hue Noise Intensity

Applies a perturbation to the hue component of the ramp output. This value is multiplied by Noise Intensity.


Saturation Noise Intensity

Applies a perturbation to the saturation component of the ramp output. This value is multiplied by Noise Intensity.


Value Noise Intensity

Applies a perturbation to the value component of the ramp output. This value is multiplied by Noise Intensity.


Noise Scale

Sets the general scale of the noise. Smaller scale produce finer details.


Noise Offset

Adds an offset to the resulting noise. This is useful to generate different noise patterns.


Noise Stepping

Allows for sharper edges in the perturbation created by the noise. A value of 1 will produce sharp bands.


Noise Time


Noise Layers


Noise Layers Persistence


Noise Layers Scale


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