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The 3Delight Environment Shape
Intensity
This attribute modulates the intensity of the environment; it acts as a multiplier. The default intensity is 1.0.
Texture
This attribute controls the appearance of the environment by an Hypershade shading network. Any color output of Hypershade nodes can be connected to this attribute. A simple File 2D Texture texture node allows usage of an environment map or HDR image. Complex procedural networks can also be used.
Tint
The color of this attribute is used as a multiplier on the environment color. It has en effect similar to the Color Gain attribute in Maya surface shaders. The default color is white.
Mapping
This attribute controls how the 2D texture specified by the Texture attribute is mapped on a sphere. The available values are:
Spherical | This specifies a spherical mapping, generally used with regular environment maps. This is the default. |
Angular | This specifies an angular mapping, generally used with light probe images. |
Radius
This attribute controls the size of the sphere used to display the Environment Shape in the scene viewport only. It does not affect the actual rendered environment map.
To create a 3Delight Environment Shape, do any of the following:
To select a 3Delight Environment Shape, the options are:
Note that the environment shape is not pickable in the scene viewport. |