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In addition to standard Maya nodes and materials, 3Delight for Maya comes with easy to use and physically plausible materials.
3Delight Material – A hightly versatile dual-layer material to simulate a large variety of surfaces.
3Delight Skin – For rendering (human) skin.
3Delight Glass – For rendering glass.
3Delight Hair – For rendering realistic hair.
3Delight Metal – For rendering physically correct metallic materials.
3Delight Sky – For rendering physically correct sky dome.
In addition to these materials, uses can define their own OSL shading nodes as explained in Creating Custom OSL HyperShade Nodes.
Follows is a list of all these supported nodes, in alphabetical order.
Supported Standard Maya Shader Nodes | |||||
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addDoubleLinear | anisotropic | blendColors | blinn | brownian | bulge |
bump2d | bump3d | checker | cloth | cloud | condition |
contrast | displacementShader | distanceBetween | envChrome | file | |
fractal | gammaCorrect | granite | grid | hsvToRgb | lambert |
layeredTexture | leather | luminance | marble | multDoubleLinear | multiplyDivide |
noise | ocean | place2dTexture | place3dTexture | plusMinusAverage | psdFileTex |
quadShadingSwitch | ramp | remapColor | remapHsv | remapValue | reverse |
rgbToHsv | rock | samplerInfo | setRange | smear | snow |
solidFractal | stencil | stucco | studioClearCoat | surfaceLuminance | surfaceShader |
texture3d | tripleShadingSwitch | vectorProduct | volumeNoise | wood |